Monday, October 18, 2010

Cataclysm Opening & Blizzcon Closing In

So Blizzcon is starting on friday this week and I am ready to be informed, amazed and maybe gain some clairty. I am not going there physically though so I have bough the nifty virtual ticket so I can partially join the fun with a couple of friends from my couch.

Friday, October 15, 2010

Medal of Honor - Short and Easy but Partly Satisfying



So after a good while of waiting the game finally released in Europe this week (14.10.2010). I cannot even remember when I pre-ordered it on steam but it was when it first got available. Now I feel a bit empty after playing the single player.

Wednesday, September 29, 2010

Guild Leveling and a few Tier 11 Sets

Crazy workweek almost done so it is time for a post.

I just rerolled Horde (yet again) for the sake of playing with IRL friends (and for troll awesomeness) and now I am excited to get my hands on the coming Guild Mount for the horde, The Kron’Kar Annihilator.

Thursday, September 23, 2010

Larísa about the Min-Max Problem

I read a great blog post today written by one of my favorite WoW bloggers Larísa (The Pink Pigtail Inn). In this post she discusses the problem that has been haunting the playerbase in WotLK, Min-Maxing, or as she puts it: “The Phobia of (in)efficiency”.

At Blizzcon last year and the following months during the creation of Cataclysm the playerbase was promised more “fun” and utility talents in their trees. Now that Cataclysm release is closing in on us the forums are getting a good deal of posts relating to this case.

GhostCrawler has answered a lot of these posts and is in a kind of despair because of the constant beating on the case that talent trees are not like Blizzard promised. Players still being able to min-max their talent trees with every talent point available seem to fall in distaste with the playerbase.

This is mainly what the post discuss and you can read the whole thing here: What can Blizzard do to fight the phobia of inefficiency?

Doom is upon us! (On PTR)

Apparently the Doomsayers had some truth in their words and look what happened.
Orgrimmar Burns!

WoW Mobile: Correction

So yesterday I posted about the new WoW Mobile feature, Guild Chat. I also “predicted the future” of the next WoW Mobile app but I was shockingly wrong. The next app was sadly not Peacebloom vs. Ghouls (/cry) but an update for the Mobile Armory app. The update features 3-D models of your characters, activity feeds and optimizations for iOS 4.0. So now you can show off your character in splendid 3-D and view feeds from your and/or other saved characters on your iPhone (and hopefully for Android phones as well in the near future).

Oh well, maybe the next app will be Peacebloom vs. Ghouls. But more Mobile functionality for WoW is sure to come.

WoW Mobile Armory


Wednesday, September 22, 2010

WoW News - A Small Roundup

There have been a couple of news since my last post so I thought I could make a collective post. I will also start using jump breaks so I my home page will not get so clutched and big with whole newsposts. So press the "Read More" button below for the whole post. 


"Flying and talking about doomsday in your mobile after drinking the octoberfest ale made by your alchemist is not a good idea."