Today Blizzard announced the new talents for the expansion for World of Warcraft, Wrath of the Lich King. It features alot of new talents in the two new tiers and has alot of revamped old talents in the upper tiers. Here is a few noticable talents:
- Warrior - Titans Grip (Fury/Tier 10) : Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28%/26%/24%/22%/20% slower than normal
- Warlock - Chaos Bolt (Destruction/Tier 11) : Sends a bolt of Chaotic Fire at the enemy, dealing 1012 to 1278 Fire damage. Chaos Bolts cannot be resisted, and pierces through defensive immunities.
- Shaman - Spirit Link (Restro/Tier 11): You link the friendly target with two closest nearby friendly targets, causing 50% of the damage taken to be distributed to the linked targets. Targets who take a hit equal to 30% of their total health will be removed from the Spirit Link. You can only have one link active at a time.
- Rogue - Murder Spree (Combat/Tier 11): Step through the shdows from enemy to enemy within 10 yards, attacking an enemy every 0.5 seconds with both weapons until 5 assaults are made. Can hit the same target multiple times.
- Priest - Guardian Spirit (Holy/Tier 11): Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing recieved by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec. (3 Min Cooldown)
- Paladin - Divine Storm (Retribution/Tier 11): An instant weapon attack that causes Holy damage up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 20% of the damage caused.
- Mage - Netherwind Presence (Arcane/Tier 10): Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells 1%/2%/3%/4%/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.
- Hunter - Marked for Death (Marksmanshit/Tier 10): Increases the damage done by your shots to marked targets by 1%/2%/3%/4%/5%, and increases the critical strike damage bonus of your Aim Shot, Steady Shot and Kill Shot by 2%/4%/6%/8%/10%
- Druid - Starfall (Balance/Tier 11): You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 to 580 Arcane damage, and an additional 170 Arcane damage to all nearby targets within 5 yards. Maximum 20 Stars. Lasts 10 seconds.
- Death Knight - Dancing Rune Weapon (Blood/Tier 11): Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 sec per 5 runic power, doing the same attacks that you do.
- Death Knight - Hungering Cold (Frost/Tier 11): Unleashes all available runic power to suddenly purge the earth around the DEath Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 1 sec per 5 runic power. Enemies are considered Frozen, but any damage will break the ice.
- Death Knight - Anti-Magic Zone (Unholy/Tier 6): Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10,000 spell damage. (2 min cooldownI)
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